Our thesis is that in order to reward everyone who participates in p2p economic activity, and thus to incentivise contributions and make participation sustainable for everyone, we need to do contribution accounting: record everyone's contribution, evaluate these contributions, and calculate every participant's fair share. A method for redistribution of benefits can be established on top of this contribution accounting. If this method is transparently exposed at the beginning of the economic process, it then constitutes a contract among participants, and it allows them to estimate their rewards in relation to their efforts. We call this the contribution accounting system (CAS).
For the rest of this article we will try to explain why a CAS is needed in a more decentralized economy, and unavoidable in a global p2p economy.
Contribution accounting and exchanges
First, we need to make a distinction between a contribution accounting system and an exchange system.
Suppose that we have 3 individuals picking cherries using one basket. The CAS keeps track of how many cherries everyone puts in the basket, so that when they sell the basket at the market they can decide to redistribute the revenue based on everyone's contribution. It describes how contributions from multiple individuals amalgamate into a product (the basket of cherries), during a co-production processes (picking cherries).
Once a product is created, i.e. once the basket is full and ready to go to market, it can be exchanged, using an exchange system that can be of various types: barter, currency-mediated transaction, etc.
The CAS is not a currency, nor a barter system. It doesn't refer to an exchange between our 3 individuals who are picking the cherries, nor between them and another entity, company (hey are not getting paid a salary in exchange of their work). They are collaborating, they all add cherries into the same basket, which is their product to be. The exchange might occur at a later time, after their basket is full and ready to go to the market. Meanwhile, they all share the risk of having their cherries being eaten by birds, or of not getting a good price for their basket.
Production processes
A production process that requires more than one individual can be based on one of the following arrangements, or on a combination of them:
- stigmergic coordination - Participants don't have aligned goals, don't maintain a relationship other than being contributors to the same process. Ex. this is how Wikipedia is built.
- cooperation - The goals of participants are not necessarily aligned. Ex. in a corporation employees and business owners usually have divergent interests and goals.
- collaboration - Requires a large degree of alignment in goals. Ex. a group of individuals climbing a mountain together.
In peer production we have a blend of the 3 arrangements mentioned above, with stigmergic collaboration being very present. In general, no one works for anyone else. Everyone involved is a peer, an affiliate of a peer production network. The p2p culture prescribes that the output of a collaborative and participatory process should not be owned or controlled by anyone in particular, but shared among participants in a fair way. Immaterial artifacts that are produced in such way (such as software or hardware designs) are usually released as commons (they are openly shared, under open source licenses). Material goods can be exchanged on the market, and the revenue generated is shared among all the participants. Service-based models also exist, where services are exchanged on the market against some form of payment, which is redistributed to everyone involved in providing the service. A good example of service-bases p2p model is the Bitcoin network. If we focus only on the mining aspect, minors form a open network of peer participants, they collectively maintain the hardware infrastructure of the entire network. Minors are rewarded in proportion to the computing power that they provide to the network.
The normal and the long tail modes of production
The long tail mode of production needs a contribution accounting system in order to allow fair redistribution of rewards. It allows participants to record contributions of various types and it uses an access to benefits algorithm to turn them into benefits. But this is only the first part of the story.
In the OVN model contributions are attributed to the creation of resources, which can be documents, designs, parts or full prototypes, etc. (some contributions go into infrastructure of community development and they lack clear resource or deliverables). From the resource level, contributions aggregate at the project level. A project is an open venture, or a business unit. It is the smallest unit within the OVN that can generate all sorts of benefits, including revenue.
The fact that contributions can be attributed directly to resources (not projects) is very important for commons-based peer production (CBPP), which builds on open source. On Github, pieces of open source software (OSS) can be picked up by someone and remixed into something else. Open source hardware (OSHW) development follows the same path, i.e. designs (mechanical, electronic, optical) are forked and remixed. This ability to fork and remix parts of more complex systems makes open source development a very efficient process. This explains why modularity and interoperability are very important properties of OSS and OSHW. If rewards are envisioned for the work done, CBPP needs to find a way to account for contributions at the resource level and to track the way resources are put together in different contexts (projects are considered contexts). If contributions are only recorded at the project level, projects become silos of economic activity with a reduced possibility of benefits flows between them.
Taking into consideration the structure of OSS development, the solution to the benefit/reward redistribution problem is to attach some information to individual resources created that allows their reevaluation later, when they get remixed and integrated into larger systems, in other contexts. The metrics of evaluation can vary depending on the context. This is the role of the network resource planning system NRP, which allows benefits/rewards to propagate upwards through value streams and the creation of a single resource can generate rewards from many different sources (many projects), depending on how many successful projects are using it.
This goes even further, because this same NRP also provides a growth mechanism for CBPP networks. To illustrate this, imagine that members of a CBPP community decide to attribute equity to resources that are created by other communities. (Example: Sensorica decides to integrate a piece of open source hardware developed by another OSHW community). First, why would Sensorica affiliates decide to diminish their revenue by giving equity to other groups when they can just copy the open source design? The economic rationale is to reduce efforts required to internalize new capacity (new knowledge and know how around that piece of open hardware) and to increase the speed of execution (a first to market advantage). CBPP networks grow by affiliation. By offering equity to other CBPP communities they are essentially building bridges to innovate faster and improve production processes. This is the higher-level structure of networks-of-networks (see the NOICE project)
We believe that in order to sustain the CBPP we need to create infrastructure that allows attribution of value-related properties to individual resources, to allow reevaluation of these individual resources in context, and to facilitate the formation of networks-of-networks that preserve the individuality of every community part of it, but at the same time brings them together on the same economic platform.
Contribution accounting in transition models
As the economy transitions to a networked state, existing organizations are trying to adapt. We already see traditional corporations going from in-house R&D, to outsourcing R&D and more recently to crowdsourcing R&D. This movement is forced by the need to innovate fast, and by the fact that open source lowers the price to a point where traditional high-tech corporations can be put out of business. Crowdsourcing R&D means utilizing all sorts of schemes to attract the participation of the crowd into innovation processes that are sponsored by these corporations. In early crowdsourcing practices corporations tried to control the innovation by signing non-disclosure agreements with the participants. Crowdsourcing platforms were created to match corporate projects with skilled individuals. The practice was competitive, i.e. the company would chose a winner among different proposals, and usually the winner was rewarded with money. This practice gradually became more open, since the first iteration of crowdsourcing platforms were not very successful in attracting highly skilled individuals. In order to attract innovation, in order to grow open innovation communities around them, corporations need to think seriously about the reward mechanisms they put in place. It is not so difficult to understand why the early crowdfunding platforms were not very good attractors. I would not compete in a call by a company to design something for a few bucks, with a good probability of losing the race, knowing that the company will monopolize the work and probably make a lot of profits on it. The trend is to go from closed crowdsourcing to truly open source innovation, which must be accompanied by a broadening of the reward system. Since companies are going to deal with the crowd more and more, they need a contribution accounting system to account for contributions. See this presentation by Sensorica making the distinction between competitive crowdsourcing and collaborative crowdsourcing.





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